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Understand crash games before you play

Crash games: what science says about your odds (2026 study)

Crash game RTP: the 2026 UNLV study explained — page checked by the Chicken Road Productions editors.

— Updated

Key takeaways

  • A UNLV study (2026) calculated the theoretical RTP and expected value of crash games, then checked those calculations against real player data.
  • The expected value of a round is negative for the player: RTP is an average over millions of rounds, never a promise for your evening.
  • Very large multipliers exist but are mathematically rare: roughly ×2 one round in 2, ×10 one in 10, ×100 one in 100 (standard orders of magnitude).
  • No strategy changes the expected value: martingale, automatic cash-outs or "waiting for the big hit" change the distribution, never the average.
  • What you gain here: the study's results in plain language — and its limits: only two games studied, no "good" game named.
  • 18+ — risk of financial loss and addiction: set your limits before you play.

The UNLV 2026 study at a glance

Study"Cash or Crash" — Scott, Sher & Daigle's study of crash-game RTP and expected value (UNLV, 2026)
AuthorsRobert H. Scott III, Mikhail M. Sher, Jonathan Daigle
Published inUNLV Gaming Research & Review Journal — February 4, 2026
MethodTheory first — the expected-value derivation — then real player data from two popular crash games, set against the genre's history
Key resultThe expected value of a round is negative for the player; very large multipliers are mathematically rare
Reaching ×2≈ 1 round in 2 (standard crash mathematics — an illustration, not the study's figures)
Reaching ×10≈ 1 round in 10 (same basis)
Reaching ×100≈ 1 round in 100 (same basis)
Instant crashPossible at ×1.00 — the mechanism by which the operator takes its margin
StrategiesNone changes the expected value: they reshape the distribution, never the long-term average
LimitData on two games only; the study names no "best" game and validates no strategy

The UNLV 2026 study, in brief

The study in brief — Title: "Cash or Crash: Return to Player Percentages and Expected Value of Crash Games"
Authors: Robert H. Scott III, Mikhail M. Sher, Jonathan Daigle
Journal: UNLV Gaming Research & Review Journal, February 4, 2026
Read the study: https://oasis.library.unlv.edu/grrj/
Method: history of crash games, theoretical derivation of expected value, analysis of real player data on two popular crash games.
Key result: the theoretical calculations confirm that very large multipliers are mathematically rare; the study then measures player behaviour and observed RTP.
Limit: data on two games only; it names no "good" game and validates no strategy.
Transparency note: at the time of writing, only the public abstract was accessible — the authors' exact figures could not be verified; the numerical illustrations on this page come from standard crash-game mathematics, not from the study's results.

The question: "do crash games pay well?"

RTP is the theoretical share of stakes returned to players over the very long term (98% = €98 returned on average for €100 staked; €2 = the house edge). But it says nothing about how often you win, what one evening costs, or whether a "strategy" changes anything. That is what a team of American researchers examined.

What the researchers did

In three parts: the history (Bustabit, the first crash game — a crypto casino; then DraftKings' Rocket: the niche that became a format in its own right); the mathematics (deriving the theoretical values: the expected value of a round — negative for the player, like every casino game); the real data (real players' behaviour and observed RTP on two popular crash games — the calculations-versus-facts confrontation that makes the study interesting).

What they found — in plain language

Very large multipliers exist, but the calculations show they are rare. Illustration (standard mathematics, NOT the study's results): on a classic crash game with a ~1% house edge — reaching ×2: ~1 round in 2; ×10: ~1 in 10; ×100: ~1 in 100. The crash can also occur at ×1.00 (stake lost outright) — that is the mechanism by which the operator takes its margin. These orders of magnitude vary with each operator's parameters.

Multiplier reachedApproximate frequency
×2~1 round in 2
×10~1 round in 10
×100~1 round in 100

What the study does not prove

It does not say which game to choose (two games studied, no generalisation). It validates no strategy (martingale, auto cash-outs, "waiting for the big hit": none modifies the expected value; they change the distribution, never the long-term average). It does not predict your rounds (round independence — the ball has no memory).

What you take away

  1. RTP is an average over millions of rounds, not a promise for your evening (variance).
  2. No strategy beats the mathematics.
  3. The crash can occur at any moment, including immediately; big multipliers are real but rare.
  4. Check the parameters of the game you play.

Adults only (18+). Gambling must stay entertainment: never stake a sum you cannot afford to lose.

What does the UNLV 2026 study say about crash-game RTP?

That the player starts out losing on average: the expected value of a round is negative, and RTP is read over millions of rounds — it promises nothing for any given evening.

How often does a ×100 multiplier appear?

As a standard order of magnitude: about one round in 100. And the crash can also occur as early as ×1.00 — these very large multipliers exist, but stay rare.

Can a martingale change the expected value?

No. These approaches redistribute outcomes differently; the expected value does not move, and every round stays independent of the previous ones.

See Chicken Road 2 on the operator's sitePartner link · 18+ · Play responsibly

References

  1. [1] Scott, R. H., Sher, M. M. & Daigle, J. (2026), "Cash or Crash" (full title in the study brief above), UNLV Gaming Research & Review Journal, 30(1), article 1 — the study this page explains: history of crash games (Bustabit, the first game of the genre; DraftKings' Rocket on the mainstream side), theoretical derivation of RTP and expected value, and real player data on two games; very large multipliers are mathematically rare events there and no strategy modifies the expected value. Open-access article: oasis.library.unlv.edu/grrj/vol30/iss1/1 — DOI: https://doi.org/10.9741/2327-8455.1509.

Internal link: our crash-game mechanics guide.